How to Play

PokeRTS is a real-time strategy game where you command a squad of Pokemon in multiplayer battles. Catch wild Pokemon, build your bench, and deploy them onto the battlefield to fight for control of the arena.

Throughout this page, keyboard badges show a keyboard key and controller badges show the equivalent controller button.

Controls

Select units and issue move/attack orders like a classic RTS. Use the HUD slot panel (1-6) to select and recall Pokemon from your bench.

Players, Settings, & difficulty

Every match holds 2-4 players, each commanding their own squad and base.

Difficulty controls two things:

House health — your base's HP pool. Easy is 1000, medium 1500, hard 2000, and pro 2500. Losing your house eliminates you, so higher difficulty gives you more room to absorb a losing fight.

Bench size — how many Pokemon you can hold in reserve at once. Easy allows 3, medium 4, hard 5, and pro 6. A bigger bench means more options to rotate into battle, but also more mouths to feed with potions and levels.

Auto-management

Fights move fast, so PokeRTS gives you toggles to hand off busywork while you focus on positioning and target priority:

Auto-attack (F / RB) — Selected unit(s) clear current target(s), and find a new automatic target; chase down the best nearby enemy, pickup, spawner, or enemy house. It'll only fight what's currently visible through your fog of war. Units will recall if injured.

Auto-ball — automatically throws a Poke Ball at defeated wild Pokemon when you have one in your inventory. Disabling this causes no pokeballs to be spent, and no pokemon to be captured when defeating wild pokemon; used to conserve Poke Balls.

Auto-potion — automatically uses a potion on an eligible hurt Pokemon from your inventory once its cooldown is up. It only spends potions you've already bought.

Auto-shop — automatically buys and uses evolution stones on eligible bench Pokemon, keeps your Ball/Potion inventory stocked, and sells off items you don't need.

Auto-deploy — automatically binds newly acquired Pokemon to a bench seat, if there is room; sometimes helpful to disable this at high levels of play, or when manually managing XP, or the Pokemon Bank.

All of these are per-player toggles available from the HUD or the auto-settings popup — turn off whichever ones you'd rather manage by hand. The in-game AI operates on these same options, always using full auto, and has additional private functionality to manage their bench/bank.

Getting started

Play in your browser or download the game to get started.

Reference

Gameplay — detailed keyboard/mouse and controller bindings and explanations for the camera, unit selection, and available inputs.

Pokedex — every Pokemon's stats and which attacks it can use.

Moves — full move list with type, power, and cooldowns.